Akitio MyCloud Mini Review

So I got my hands on this little device from Akitio called the MyCloud Mini. This device basically lets you host media on your network and share it anywhere you would like. So basically it lets you have your own mini cloud at home for media and document sharing. Pretty cool right? Well, I got to thinking what if I could attach a hard drive to the unit and load it with a bunch of videos to share to my Boxee on my TV? The MyCloud Mini supports the attachment of USB hard drives and┬ástorage expansion via eSATA (RAID 0 or RAID 1). The MyCloud also supports streaming to any media device that supports UPNP and DNLA support as follows: Supported UPnP Clients Xbox 360 (JPG, MP3, WMV, XviD) PlayStation 3 (JPG, MP3, MPEG-1, MPEG-2, XviD) iTunes (MP3) DLNA certified UPnP clients Windows 7 (Windows Media Player) The device does not require any special networking knowledge because you manage it from a remote server by visiting and entering the Mac address and login information. When you log into the web interface you are greeted with something like a normal computer desktop.   The MyCloud Mini can access your social networks and pull down your videos and pictures directly. It can also download your YouTube videos to the MyCloud Mini. There isn’t much more about it, if you like what you have read so far, you will like the box. The box sells for around $100 USD and can be found at various outlets. The MyCloud Mini from Akitio has got some decent specs which I have laid out below for your reference: Model No. MyCloud Mini Part No. MCS-LN2SPA-AKT Certifications CE FCC CPU Dual-core 750MHz (SOC) Memory 256MB DDR2 SDRAM 256MB NAND flash Case material High quality aluminum housing Internal hard drive(s) 2.5″ SATA-I or SATA-II hard drive (1.5Gb/s or 3.0Gb/s) Capacity 20GB – 1.5TB HDD height 9.5mm-14.8mm Supports large volumes over 2TB XFS file system Front I/O 1 x Dual color status LED Rear I/O 1 x Power receptacle 1 x RJ45 connector (10/100/1000) with two LEDs for link and activity 2 x USB 2.0 host connectors 1 x eSATA host connector 1 x Reset button 1 x Power button LAN interface 1000BASE-T IEEE 802.3ab 100BASE-TX IEEE 802.3u 10BASE-T IEEE 802.3 Auto MDIX Automatic speed negotiation and downshift Low power consumption; advanced power management USB interface 2 x USB 2.0 host for USB flash drives, hard drives... read more

iTwin Review

The iTwin seems like an unlimited Dropbox on a USB stick. Other companies have created a software like this but there are limitations of how much space you have. iTwin is an unlimited cloud thumb dive for a one cost of $99.
read more

Paramount Films Brings UltraViolet Streaming to the Cloud

Paramount is now offering digital versions of UltraViolet-based movies with the unveiling of a new service named Paramount Movies. The new service will allow users to stream physical or digital movies they have purchased by storing it on a digital locker in the cloud. The streaming will of be available for iOS devices with no support for other mobile operating systems as of yet. The current content catalog of movies from Paramount Movies includes 60 titles at $19.99 a pop for HD movies and $12.99 for Standard definition (SD) films.

read more

Microsoft to Take Gaming to the Cloud with Xbox in the Future

Microsoft’s Brian Prince at GDC China talked a little bit about the future of the Xbox. He ventured into the possibilities of cloud gaming and said that services like Gaikai and Onlive are the distant future of online gaming and the services have certain limitations.

The drawbacks he was referring to is that the services are relying on big game or AAA titles  “typically these platforms focus on AAA PC game titles,” he says. “If you’re not in that space, they don’t want to talk to you as much. Another problem is that your gamers need high speed internet access. That’s fine if you live in a city, but most of America doesn’t live in a city, for example.”  Microsoft plans to use their Azure service to save game data and allow cross platform game resumes from the browser to console to PC.

Cloud gaming is the obvious evolution to cloud gaming, however bandwidth usage and cost will definitely be an issue. Microsoft will likely have to strike deals with internet service providers to get around current bandwidth limitations to get the service off the ground. I am excited to see this come to the Xbox.

Price does confirm that these services will exist in the future for the Xbox console. He even hints that he is working on it right now. What do you think? Would you play cloud games on a console?

read more

Apple Releases First OTA Update for iOS

Apple today has released their first Over The Air update to the public since the release of iOS 5. The update brings users to iOS 5.0.1. The update brings a few new features and a couple bug fixes to iOS 5.

The update includes the following changes:

  • Fixes bugs affecting battery life
  • Adds multitasking gestures to the original iPad
  • Resolves bugs with documents in the Cloud
  • Improves voice recognition for Australian user using dictation
The update affects users running the iPhone 4S, iPhone 4, iPhone 3GS, iPad 2, iPad, and iPod touch 4th and 3rd Gen. So, if you havent already head on over to Settings > General > Software Update to get the latest update Over the Air or just connect your device to iTunes.
read more

« Previous Entries Next Entries »