E3 2012 – SiNG for the Wii U

During the Nintendo Press Conference earlier this morning, Nintendo focused almost entirely on new games designed for the Wii U. One intriguing game shown was SiNG.

Now, you might be asking yourself, “Why should I care about yet another karaoke or dancing game?” and you’d have a fair point. The market is saturated with the games, especially when you’re looking at the Wii. SiNG does stand out though, for a collection of changes that all add up to one reason, which is group immersion.

Normally when I’m playing singing game, only one person gets to sing. Some of the dancing games can see more than one person, but most are limited to two. (The Kinect does better in this than the Wii, but this game is addressing the Wii-verse). Rockband is the only game in this genre to address the issue, but it does so in a very expensive say. You have to buy all the different instruments, which gets costly. SiNG takes a different approach.

The first difference is that by using the Wii U controller to provide lyrics to the primary singer, said singer can turn around to face the others in the room instead of the TV. This itself is a worthy improvement, though I do wonder if people might end up more embarrassed without the excuse of not looking at their friends. Secondly, the TV is freed up to give dance and backup singing instructions to the others in the room. Without using a controller it becomes a trust issue as to whether people actually dance and sing, but I’ve found that in the heat of the moment, if everyone else is doing it, you probably won’t just stand there.

I got a chance to try this game out a few minutes ago, in the Nintendo … section. (Nintendo, Microsoft, and Sony all have such large sections that calling them a booth is a little ridiculous). I wasn’t the primary singer, but it was still fun dancing around and singing backup to Party Rock Anthem. And that was with utter strangers; I imagine it would be a lot better if I had been with close friends.

SiNG definitely builds on the group singing/dancing genre, with several key improvements that enhance gameplay in a way that doesn’t cost an arm and a leg. It’s not good enough by itself to justify buying a Wii U controller, but it certainly helps. Check out the trailer below.

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Andy Mercer
Andy Mercer is an undergraduate Civil Engineering student at Purdue University. Currently employed by ITaP (Information Technology at Purdue), he is interested in web design and programming. In his spare time he enjoys killing zombies and playing his 360.