Microsoft’s Brian Prince at GDC China talked a little bit about the future of the Xbox. He ventured into the possibilities of cloud gaming and said that services like Gaikai and Onlive are the distant future of online gaming and the services have certain limitations.
The drawbacks he was referring to is that the services are relying on big game or AAA titles “typically these platforms focus on AAA PC game titles,” he says. “If you’re not in that space, they don’t want to talk to you as much. Another problem is that your gamers need high speed internet access. That’s fine if you live in a city, but most of America doesn’t live in a city, for example.” Microsoft plans to use their Azure service to save game data and allow cross platform game resumes from the browser to console to PC.
Cloud gaming is the obvious evolution to cloud gaming, however bandwidth usage and cost will definitely be an issue. Microsoft will likely have to strike deals with internet service providers to get around current bandwidth limitations to get the service off the ground. I am excited to see this come to the Xbox.
Price does confirm that these services will exist in the future for the Xbox console. He even hints that he is working on it right now. What do you think? Would you play cloud games on a console?